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When all of Sam’s superhero items have been found they are stored in the inventory, opened by hovering the cursor towards the bottom of the screen. This scene acts as a tutorial stage, introducing the simplistic controls of ‘one click does all’. At this point, players are allowed to move the mouse around, clicking on objects for Sam to check if anything is hidden beneath them. It’s a plot based on a fear that many children can identify with, and Sam becomes a positive role model in bravely standing up to it.īefore venturing to seek out his opponent, Sam needs to collect three key belongings from his messy room: a mask, Portable Bad Guy Containment Unit (a lunchbox) and torch.
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But first he’ll have to locate his foe in an unfamiliar world full of bizarre surprises and various obstacles.
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To achieve this, Sam plans to disguise himself, sneak up on Darkness, then shine light onto him and suck him into containment. Determined to overcome his nerves, however, he decides to capture Darkness, the personified version of the dark, just like his fictional superhero does.
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She flicks the switch, and Sam instantly becomes a trembling mess. The story is cut short when Sam’s mum opens the door, reminding him that tonight there will be no lights left on like usual. The opening cutscene shows him lying in bed reading his favourite comic book, the mighty Pajama Man.
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Sam is an average kid, if you look past his turquoise skin and hair. Though this review focuses exclusively on the PC version, the game has lost none of its original charm, holding up as well today as it did when it was new. Originally launched in 1996, the first game in the adventure series has recently returned to the spotlight with the Nintendo Wii re-release of Pajama Sam in ‘No Need to Hide When It’s Dark Outside’. One of Humongous’ original and imaginative franchises was Pajama Sam, whose gaming credentials span four adventure titles and several other puzzle games. Co-founded in 1992 by Ron Gilbert, the company grew a reputation for being a staple of children’s entertainment, offering a variety of point-and-click games dubbed as ‘junior adventures’ for 3-10 year olds. Among the younger generation of adventure gamers, there are two words that will bring fond memories back for many: Humongous Entertainment.
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